Epic’s new engine could halve production costs, lower the prices of games, and spur détente between developers and consumers.
From anyone who has seen Epic’s “Elemental” demo of Unreal Engine 4, it’s hard to get past the graphics. Whether you’re a graphics nut or not, there’s something entrancing about the detailed particle physics, impeccable lighting, and sheer detail in the video. But while that raw power is the most visible part of what’s probably going to be the engine powering the next generation of video games, it’s not the most important part.
The real workhouse of the next Unreal Engine is Kismet, an upgraded and streamlined version of Epic’s visual scripting engine that will allow developers to make changes on the fly, altering their environments without going into code. This isn’t just a point of interest –it’s something that could fundamentally change the way games are made. And it’s something that stands to finally fix the contentious world of video game prices.
“Unreal Engine 4 will allow a designer with absolutely no programming experience to jump in and make a simple game,” says Sweeney. “Somebody could make Angry Birds without writing a single line of code.”
In the end, this all comes back to the consumer. By lowering the barriers required to make all sorts of games, Sweeney hopes that developers will be able to fill $60 boxes with more content, produce more manageable, smaller titles for less money, and take risks on unproven franchises or new concepts. In this utopian vision of the game development future, consumers don’t spend all their time complaining about getting bilked on DRM and DLC, and developers don’t have to fret about covering their monumental production costs just to stay in business. To see more click on image
- Unreal Engine 3 “Samaritan” Demo & Newest UDK Released (epicagames.com)
- Unreal Engine 4: GDC trailer gets teaser clip (vg247.com)
- ‘Heavy Gear Assault’ Using Unreal Engine 4 – Trailer (worthplaying.com)
- First Unreal Engine 4 Gameplay Video Leaked (analogaddiction.org)